Saturday, September 26, 2009

Pups

Here are our pups Chocolate, Notnot, and Hammie. ^_^ (The other one's [Bulak] not shot, sorry)


Fission

Howdy, everyone! Here's my latest Blender animation test titled "Fission".  Just some doodle I did with particle physics.  Greatly inspired by Daniel (you can see his Youtube videos at http://www.youtube.com/user/NionsChannel).

Made with Blender and GIMP.
Sound effects from flashkit.com



Friday, September 25, 2009

Blender Problem Solved!

It really is a nice and gratifying sensation whenever I solve problems on my own, after hours and hours (minutes and minutes in my case) of frustration and not having to ask or pester anybody for help.

I've experienced this problem just now, on a recent project we've been working on.  I can't seem to see what the error was since Blender's console isn't showing anything (or I don't have the bit of that second to see what had been wrong) after Blender crashes and just fades out to nothingness.  I have been doing *lots* of static particles lately for our scene (bushes, grass, grouped instances, etc.) with several collision objects.  What I didn't know (or was assuming I already know now) was that Blender's interface redraws these static particles at some point (or probably recalculates the collision) after having an interference with the main UI (as of Blender 2.49) where the Blender's main window just freezes while you render.  This, in turn, when the Render Window (or Image Editor or wherever the render is going on) is removed and we're back to the normal Blender Window, it just crashes! It might be a memory overload of some sort with Blender trying to recalculate or redraw the particles as fast as it could as if it was realtime therefore probably causing an overload on the system.  I tested this crashing both on WinXP and Ubuntu 8.10.

The solution I made was to turn off the realtime viewing of the particles.  It's like telling Blender: "Ok, don't redraw it then."  And voila, it works now!  I'm sorry I can't explain myself clearly now or even technically.

Anyways, I'm so happy it worked! ^_^

Tuesday, September 22, 2009

Shine (Animation Short)

Finally, after weeks of (again) discontinued production, I finally called one of my animation practices done.  Mistakes will definitely be eradicated on the next animation that I'll be doing.

Have fun! ^_^




Shine from Reynante Martinez on Vimeo.

Monday, September 21, 2009

Friday, September 18, 2009

Slimy Suzanne


Hi! I haven't been able to do much playing with Blender lately since we started on our animation projects. Anyhow, yesterday, I got some loose time and thought it might be a good idea to chill in Blender. Here's a material test I've made. Used a combination of Subsurface Scattering, color ramps, and of course the ever powerful material nodes (plus composite nodes). All hail Suzanne! ^_^

Note: all Blenderified

And here's a test animation I did:





Hope you like it. ^_^


Tuesday, September 15, 2009

Tuesday, September 8, 2009

Tuesday, September 1, 2009

GIMP Article Now Up!

Hi there! My GIMP article is now up and ready for your reading and learning pleasures. ^_^

Again, thanks so much to PacktPublishing for the great opportunity.  I've had so much fun (and a little wrist pains) writing the article and learning from it myself too.

So without further blabbering, here's the link to the article > http://www.packtpub.com/article/creating-fake-pseudo-3d-imagery-images-gimp-1


^_^