Wednesday, September 28, 2011

Vote Blender as Open Source Multimedia Software

Our beloved Blender has been nominated and made it to top 5 in Packt Publishing's 2011 Open Source Awards, under the category Open Source Multimedia Software. Let's get on and vote Blender on the Packt voting page here > http://www.packtpub.com/open-source-awards-home.

Good luck, Blender!

;)

-Reyn

Wednesday, September 21, 2011

6th Anniversary and a Year Older



(fullscreen please)


Created with: Blender, GIMP, and Audacity

Oh my, time flies by so fast! Last time I remembered, I was at a different desk reminiscing on the same thought that I do now.  It's been a great year for me and with the people who have been a part of it.

Thank you so much to everyone who has influenced and affected me one way or another.  It has also been a great Blender year for me, so many great things have happened since.  To my future wife, friends, my family, and to the Blender and CG community, my huge thanks to you all! I'd never be where I am now if it weren't for you.

I don't feel older though. ;)

-Reyn

Tuesday, September 20, 2011

Tomorrow, 6th Anniversary and a Year Older

Yay! Tomorrow, I will turn a year older and it'll be me and my girlfriend's 6th anniversary! Weeee!

In advance, thanks to everyone who has been part of our lives.

I'm hoping I could make it in time to finish this small present for my girlfriend,
of course, all thanks to Blender as my authoring tool.

;)

See ya!

Thursday, September 15, 2011

Logo Concept with GIMP

Last week, after a Blender pressure from work, I was able to somehow extract my creative juices (just like how you would a ripe orange) and fulfill something I could at least be happy about.  Great timing that one of the groups over at Facebook that I am involved in had this call for a logo concept.  In an instant, I had this sudden burst: got a piece of paper and drew with my pen.  I didn't feel time pass by then, when I realized I was already exporting my final image with GIMP.

Anyhow, enough talk.  I just wanted to share with you this quick doodle I did and I'm hoping the Facebook group I submitted it to would appreciate my concept too.

"Lapis", by the way, is the Tagalog (Filipino) word for pencil.

The concepts I derived out of this was mostly letter-based and directly interpreted in our local language.

Let me know what you think. ;)

-Reyn

(click image to enlarge)

Wednesday, September 14, 2011

Compiling Blender 2.5x SVN with Ffmpeg Using Scons

I did this in a Linux Mint 11 64-bit machine (Ubuntu 11.04-based).

At long last, my struggle is over.

Huge thanks to Campbell Barton and to Davis Sorenson for the patience and tips while I was in IRC at the #blendercoders channel (such a friendly place, btw!)

However, I wouldn't have made it through without the user who goes by the alias Cobe571.  Without him linking his guide, I would be stuck and would have to probably wait for better seamless support in Blender and ffmpeg.  It can really really be a pain to set all these up.  The last minute, I almost gave up and just decide to use the premade builds available at Graphicall (which are really handy if you want something out of the box).

Thoroughly, I followed Cobe571's guide over at http://wiki.blender.org/index.php/User_talk:Cobe571.  However, I had to do few modifications on my own since my system didn't recognize or was not able to execute some of the commands mentioned.  Namely, under the section "- Compiling FFMPEG in a non default path", I had to remove "--enable-libgsm" and "--enable-libdc1394".  Don't ask me what they are for, I personally don't know.  Then finally, when I executed Blender (from the /install/linux folder), it couldn't find certain library dependencies, in this case "libavfilter".  So I went ahead and did a "sudo apt-get install libavfilter-dev", and that did the magic! Now I'm able to run a Blender with ffmpeg support compiled on my system.

Many many thanks to you guys!

Again, I highly suggest you go over this page > http://wiki.blender.org/index.php/User_talk:Cobe571

Tuesday, September 13, 2011

Steady

"Steady movement is more important than speed, much of the time. So long as there is a regular progression of stimuli to get your mental hooks into, there is room for lateral movement. Once this begins, its rate is a matter of discretion."

- Corwin, Prince of Amber

Wednesday, September 7, 2011

2011-Aug-07 Photography

Memories taken last 2011_Aug_07 during the "It's a Doll Thing" Openshoot held at La Mesa Ecopark, Quezon City, Philippines.

Snuck out from the crowd and shot these. ;)

Hope you like them.  I'd love to hear your constructive criticisms too.  Bring it on, please.

-Reyn







Thursday, September 1, 2011

New Compositor Nodes Patch for Blender

To those of you who likes to play around Blender's Compositor Nodes, this is good news (well, it was great news for me at least!).  BlenderArtists user -efbie- has recently made a patch that adds a few compositor nodes, some of which I'm very eager to try out myself.

My top two favorites: Vibrance and HCL. :)

http://blenderartists.org/forum/showthread.php?229238-User-testing-needed-New-compositor-nodes-patch-Vibrance-HCL-Pixelize-...

-Reyn