Saturday, August 4, 2012

Lost in Stereo

Update:

Production files available at http://reynantem.blogspot.com/2012/09/lost-in-stereo-production-files.html

"The one who follows the crowd will usually get no further than the crowd.  The one who walks alone, is likely to find himself in places no one has ever been." -Albert Einstein


Initially inspired by a modeling exercise I did, partly by the song 'Lost in Stereo' by All Time Low, and by the feeling I get when I wear my headphones and turn the music on.

Made with: Blender 2.63 and GIMP
Rendered with: Cycles


Texture references:

CG Textures (http://cgtextures.com)
Flickr users: adifansnet, Katie@!, Lachlan, OpenCage, and RiverRatt3


(click to enlarge)

Here are some close-up shots (click to enlarge):




Thanks for viewing. :)

-Reyn

Friday, August 3, 2012

Blender Realtime Proportional Edit


NOTE: This is purely a result of an accident and I'm not yet sure if this is already published elsewhere or tested before already.


Just discovered something nifty in Blender and I thought it might be worth sharing (to those not aware yet); when editing meshes in Edit Mode and with Proprtional Editing on, you can press the keyboard shortcut 'SHIFT O' to switch between Falloff types (smooth, sphere, root, random, etc.).

OK, great, but you can easily do that by clicking on the buttons, right? However, that's not the point of this guide.  There's something to this hotkey that surprised me; you can do it WHILE modifying the mesh, and this you CAN'T do with clicking the buttons since the buttons disappear while editing the mesh (e.g. grabbing vertices, scaling, etc.) since the buttons are replaced by the transform options.

Here's a simple demo (click images to enlarge):


  1. Create a Plane (SHIFT A, choose Plane) and subdivide it a couple of times (TAB to Edit Mode and press W, then choose Subdivide) until you have enough polygons to work with.

  2. For demo purposes, select a single vertex from the subdivided plane (middle one preferably).

  3. Turn on Proportional Edit by either pressing 'O' or pressing the toggle button.


  4. Move this vertex up along the Z-axis (G, then Z).


  5. While on this transform mode (do not confirm or cancel the transformation yet), press 'SHIFT O' and you'll instantly notice that you are changing the Falloff mode and previewing it on your 3D Viewport Editor.






  6. When satisfied with the result, press ENTER to confirm transformation.



Hope this helps. ;)

-Reyn

Thursday, August 2, 2012

Blender 3D Basics Upcoming Book Review



I've recently been asked by PacktPub to review their recently-released Blender book for beginners titled   'Blender 3D Basics' by Gordon Fisher.

More info on the book here http://www.packtpub.com/blender-3D-basics-complete-novices-guide/book.

I'll start reading it soon and will let you know what I think about it, so stay tuned.

-Reyn

Tuesday, July 31, 2012

Comfort

(click to enlarge)



“A ship is safe in harbor, but that's not what ships are for.” -William Shedd

Composition inspired by an image from CGSociety.

Thanks to Andrew Price (http://blenderguru.com) for sending the link.

The production process had been a huge learning experience as well.

Made with: Blender 2.63
Rendered with: Cycles