Hi! I haven't been able to do much playing with Blender lately since we started on our animation projects. Anyhow, yesterday, I got some loose time and thought it might be a good idea to chill in Blender. Here's a material test I've made. Used a combination of Subsurface Scattering, color ramps, and of course the ever powerful material nodes (plus composite nodes). All hail Suzanne! ^_^
Note: all Blenderified
And here's a test animation I did:
Hope you like it. ^_^
1 comment:
Now map the disp texture to an empty, and animate that goop! :)
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