Wednesday, March 11, 2009

Personal Blender Update

Howdy, artists! Lately, I've been into so much fun (up until this point in writing) learning and doodling around Blender with it's awesome animation system and customizability via the Python programming language.

I've never been into serious stuff lately not until now and man, rigging and animation is pure awesome! With all those IKs and constraints set that makes you go crazy for awhile then afterwards you kinda feel like you've achieved some great glory on your hands.

I'll probably be posting my graphical updates here and on my blog just so you could see what I'm talking about.

Of course, all these happiness wouldn't be possible without the effort and dedication by the Blender team and the Foundation supporting it and the people who've been very supportive of me as far as 3D and personal life is concerned.

So, see you the next time I post something up. ^_^

Sunday, March 8, 2009

Sphere Puzzle

Here's another material test I did with Blender. ^_^

I doodled around with color ramps, some fresnel adjustments, and finally the node compositor (which I love the most).

Blender Fire Test

Looking over at Houdini's website (http://www.com) and on their gallery page, I was awed and envied at how amazing the results were with their fire and fluid simulator and if I can remember it right, I was simply staring blankly on the screen as my movie player played over some of the videos I have downloaded. "WTF" was constantly reverberating through my head as if a seatmate was actually shouting over right at my ear. But the Blender lover and fan that I am, I couldn't bear the fact that other apps are standing blatantly boasting their wicked stuff while I watch barenaked imagining at daylight.

And so right after I gained my artistic consciousness, I went over at my station and started doing my stuff. RMB here, RMB there, press here, press there.

Here it is. Hope you like it. ^_^



Setup, modeled, and composited with: Blender