Friday, October 29, 2010

Post Production Seminar 2010


Just a few hours ago, The Media Village (http://www.mediav.com.sg) informed me of their 2010 Post Production Seminar which will be held in New World Hotel in Manila this 25th of November. For more details, head over to their seminar page here > http://www.mediav.com.sg/news-events/post-seminar-2010.

See you there!

Thursday, October 28, 2010

The Poetics of Pictures-Chris Orwig

In this talk from TEDxAmericanRiviera, Chris Orwig, a renowned photographer, talks about how important personality, character, and attitude is into molding, crafting, and composing better pictures. It all boils down into who you are and what you have become rather than how much you know technically.

Very much inspiring and motivating. I hope I didn't spoil it enough. Listen to him:



Tuesday, October 26, 2010

Slumber Compositing Breakdown



Slumber Compositing Breakdown from Reynante Martinez on Vimeo.







To follow-up, here's a short compositing and node breakdown of my previous animation "Slumber" which you can watch here vimeo.com/​16054952 or here youtube.com/​watch?v=ibzsXFvEQ6w

This breakdown video was made with Blender 2.5, 2.49, and GIMP.

Audio edited with Audacity.

The .blend file of node setup will be available on my upcoming article.

Thanks for watching! ^_^

Friday, October 22, 2010

Slumber-Still


Hi again, everyone! I just thought I'd post a decent still from my recent Blender animation. Here it is. Hope you like it.

Alternatively, you can purchase the print for a larger resolution image here > http://www.deviantart.com/print/15381983/

The animated version can be found at http://reynantem.blogspot.com/2010/10/slumber-animation.html

Slumber-Animation


Slumber from Reynante Martinez on Vimeo.







"It's only when we truly know and understand that we have a limited time on earth -- and that we have no way of knowing when our time is up -- that we will begin to live each day to the fullest, as if it was the only one we had."

- Elisabeth Kubler-Ross

Modeling, Texturing, Shading, Lighting, Rendering, Color Grading: Blender 2.54
Sequencing: Blender 2.49
Music by: warg
Sound Editing: Audacity

Friday, October 8, 2010

Unconditional

WARNING: THIS IS A NON-BLENDER AND NON-GIMP RELATED POST

When one day you find the person who will appreciate you despite your whims, who will hug you tight and wrap you around her arms when you're mad, who will softly kiss you when you're upset, who will forgive you after breaking her heart, who will try to comprehend your inexplicable thoughts, who taps you on the back on your greatest life achievements, who is there when you felt cold, and someone who loves you unconditionally, try your best to keep her and for the least part, love her with all that you have. And finally, find reasons to make her stay.

To my lady, I love you so much! Thank you for making me this happy and for always keeping me warm and calm. All that I am now and all that I will ever be is because of you. This road that we're driving now wouldn't have existed without you whispering words of love to me. This space that we exist in wouldn't have expanded without you occupying it. You are not my world, you are not my star, not my galaxy... You are my universe. And I love you for the nebulae you posses, the black holes you possess, and with the changes you make, I'll always be the energy binding you up together.

This life has always been so complicated but you make it all look so cute and simple.

From the deepest depths of my existence, I love you so much!

=')

Thursday, October 7, 2010

Sip Node Breakdown

Hi there! Here's a follow-up post to Sip, in case you wanted to see what node composite it was made from.


Sip Node Breakdown from Reynante Martinez on Vimeo.



And the original video here:

Sip from Reynante Martinez on Vimeo.

Sip


Originally started out as a doodle almost a year ago in one of the offices I've been to while being bored to death. This was also partially inspired by Tim Burton. I was very glad to find the sketch sheet in my bag, folded and damp, but still recognizable. I took it out and eventually began digging.

"Afterall, you are a product of your own choices."

Modeling, Texturing, Shading, Lighting, Compositing, Grading, and Sequencing done with Blender 2.5

You can check the node breakdown video here > http://reynantem.blogspot.com/2010/10/sip-node-breakdown.html

Here's the animated version:



Sip from Reynante Martinez on Vimeo.






Wednesday, October 6, 2010

Fly Beyond


Shot with my Sony Ericson G700i cellular phone while clearing up some of my thoughts. And wow, it has an exposure compensation! Cool! ^_^

Friday, October 1, 2010

Sintel Open Movie Reaction

WARNING: SPOILER ALERT, READ AT YOUR OWN RISK!

I would rather have called this a movie review but I just feel that I'm not capable yet of doing so. So here's just my little reaction on Blender Foundation's third open movie, titled "Sintel".

Technically, there were some issues I saw that needs more improvement (but with what the Durian team have gone through, I would not complain why). I noticed some hair particle errors, being that Sintel's hair is crossing through her coat's collar, but I believe that it's such a very cumbersome and extremely difficult task to get right, let alone the hair move in a realistic way (which has been very convincing throughout the movie). Another thing is some anti-aliasing issues which have caused some parts to flicker accidentally, this is evident in scenes like the tree, cave, and town scape. But then again, from my own standpoint, this has been very difficult to fix inside of Blender, and would've caused huge amounts of rendertime. And lastly (not to spoil too much already), some objects were crossing others, as seen on the baby dragon's wings intersecting with the roof with dripping blood, it would've been a little less obvious but since the wings diffuse color and that of the blood is contrasting a lot, it has been an obvious glitch.

However, with the technical downsides presented above, which really doesn't matter too much in my opinion, the huge weight of the short movie comes down to the awesome screenplay and presentation of the whole movie. The story and plot draws you so close that I kept having goosebumps every now and then and in the climax (I guess it was), it almost had me crying. It is so well presented and elaborately told. Not to mention the mind-boggling and emotionally driving foley and sound effects. Compositing and color grading was one of the most well-done aspects of the movie too, since it draws you even closer to feeling what the movie is all about and what the scenes are actually telling you.

To sum it up, here's a category score for the short movie Sintel:

GRAPHICS: 9/10
SOUND: 10/10
STORY/PLOT: 10/10
ANIMATION: 9/10
VISUAL EFFECTS: 9/10
VISUAL COMPOSITION: 9/10

Congratulations to the Durian Team for a job well done (or think of the best adjective you can think of)! This has indeed brought Blender to whole new heights again, and a big thanks to the support team, volunteers, and community for making all these possible. And last but not the least, to producer Ton for pushing the guys and making them do things they wouldn't have done. ;-)

And if you're still reading up to this point and haven't seen the movie yet, go ahead and be blown away yourself, check it here > http://www.sintel.org

Sintel Open Movie Released!

Yipeeeee! Finally, after months and months and months of waiting which eventually came down to hours and hours of anxiously waiting for it's release, Durian's Sintel, the third open movie by the Blender Foundation is finally here!

That was rather a lame intro, but this movie will speak for itself, go check it out here for more high quality downloads > http://www.sintel.org/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+Blender3d+%28Blender3d.org%3A+Latest+News%29

Or if you're so eager to see it now (which I don't highly suggest) as a Youtube embedded video, watch it below: