(click image to enlarge)
Here's my latest test with Cycles. This time to play around with compositing. I just love how Cycles handle GI and light bounce so well. The model was a product of a modeling sprint done by me and my friend Floren Bautista, and the closest subject was the wooden persona on top of my desk. :)
Only the wooden persona is CG, the background photo is from Romain Guy and is used here under a Creative Commons (CC BY-NC-SA 2.0) License. You can find the original photo here http://www.flickr.com/photos/romainguy/6068294974/
Problems, challenges, and workarounds:
- Cycles viewport render doesn't match actual Cycles render (some objects appear pure black);
- so I had to manually save a screenshot of the viewport render, then use the actual render's alpha values to mask the viewport render output
- a little selection feathering and 1 pixel increase in GIMP, then delete unnecessary screenshot bg (to create a transparent bg)
Modeling, texturing, compositing, post-processing: Blender
Rendering: Cycles
And here's my node setup:
(click image to enlarge)
(click image to enlarge)
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