Monday, July 25, 2011

New Dilation for Texture Filtering

Weeeee! Check out this cool new feature recently implemented on Blender's texture baker; now I won't have to really really have to hide my marked seams just to work around the not-so-seamless textures (before) that were baked.

Thanks to Sergey for the post on the Blender Development Blog.

Here's the link to the post itself:

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