Weeeee! Check out this cool new feature recently implemented on Blender's texture baker; now I won't have to really really have to hide my marked seams just to work around the not-so-seamless textures (before) that were baked.
Thanks to Sergey for the post on the
Blender Development Blog.
Here's the link to the post itself:
http://code.blender.org/index.php/2011/07/new-dilation-for-texture-filtering/
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