Friday, May 20, 2011

Do You Want a 'Making Of' of Slumber?


Hi! After reading the comments in my previous post (http://reynantem.blogspot.com/2011/05/architectural-renders-criticisms-needed.html), I felt so inspired to write another blog post, however unrelated to the previous one in some ways.

I have been exchanging emails with my friend Miguel Lebron from Germany for a couple of months now. And he recently suggested something cool (I guess?) - to create a tutorial or some sort of 'making of' of my not-so-old artwork and camera-animated animation titled "Slumber".

You can see my old related posts here:

Slumber Still (http://reynantem.blogspot.com/2010/10/slumber-still.html)

Slumber Animation (http://reynantem.blogspot.com/2010/10/slumber-animation.html)

Slumber Compositing Breakdown (http://reynantem.blogspot.com/2010/10/slumber-compositing-breakdown.html)


Or you can visit these video pages if you want to:

http://vimeo.com/16054952

http://vimeo.com/16200006

http://www.youtube.com/watch?v=ibzsXFvEQ6w

http://www.youtube.com/rey123sss#p/u/8/tTPQKzpq4mA


The BlenderArtists thread here:

http://blenderartists.org/forum/showthread.php?200399-Slumber-Still


The CGSociety CGTalk thread here:

http://forums.cgsociety.org/showthread.php?t=928779


But I currently am struggling with some free time to do so. That's why I need your feedback and let me know if you want me to make one and if I see that most of you agrees, I'll squeeze in some time and make one.

Thursday, May 19, 2011

Architectural Renders (Criticisms Needed)

Hi, everyone! You might have noticed my inactivity lately. However, I am always trying to find time to post something worthy and related.

I have been working with an architectural company for a couple of months now. We are doing architectural visualization for a variety of clients - local and abroad. My main responsibilities include: shading, lighting, secondary modeling, secondary texturing, scene composition, animation, and compositing. Some time last week, we decided to show the community what we have been doing and to gather constructive criticisms regarding our renders.

We recently finished the setup for our latest project and it's now currently rendering on the farm. However, we wanted to get ask for your honest feedback regarding our output and will possibly apply them on the next projects to come.

Most of the of the lighting schemes and color balancing you will see are a collective decision of the team, so I could not simply inject my own style to the renders (which you might notice later on). But I'm happy that at times, I can get out of my comfort zone and follow the themes that the higher-ups wish to see. That would mean I wasn't able to play around much in post to add edgy color grading, vignetting, depth of field, etc. That would probably come in the future personal projects that I'll be doing myself. Everything is rendered with Blender 2.5's Internal Renderer.

Pardon me, I had to attach a watermark to the images just to stay safe. Click them to see a larger image. ;)

Anyways, enough rambling and more pictures (we need your constructive criticisms):









This latest archi animation project was the one we struggled most with, probably because we hadn't planned well earlier in advance. I was very much itching to colorize and add at least depth of field but I guess they won't let me. ;) Personally, I think the images look too bright. But I'll leave that up to you to judge.

Below is one of our earlier projects, with a slightly different lighting rig.



Let us know what you guys think. ;)

-Reyn