Monday, December 15, 2008

Blender Physics Test

Following the Cloth Test I did last time, here's another series on the tests I'm doing. This is a physical simulation test done within Blender to test out how the bullet physics engine behaves in certain situations given a number of preferences.  Unlike Ragdoll physics or Euphoria, Bullet physics underperforms under some circumstances like real-life reaction to physics, organic bending, etc.  But Bullet Physics alone is a comprehensive and powerful physics engine, so much that it had been used several times already to make realistic games via the BGE (Blender Game Engine).

Below is a simple test I did with Blender's Physical Simulation via the Blender Game Engine, where I recorded the natural motion and collision to IPOs and later tweaked them over the IPO editor.  Added the corresponding materials, composited, rendered, and sequence edited. Everything was done inside of Blender, including the rendering.


Low Quality:

High Quality:

Images (click to enlarge):

Scene Setup (click to enlarge):

Have fun! More tests to come. ^_^


pETER aYENI said...

tHAT WAS awsome ren!

Anonymous said...

Great video on Blender Physics Test. The reason behind the block not staying in place is that they were in irregular shapes, so gravity acted on the objects on the top row and made the structure look as if it would collapse before being hit by the projectile. I guess im starting to grow an interest in this program =) I am a college sophomore with a dual major in Physics and Mathematics @ University of California, Santa Barbara. By the way, i came across these excellent physics flash cards. Its also a great initiative by the FunnelBrain team. Amazing!!!